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Influence of Hand Representation Design on Presence and Embodiment in Virtual Environment., , , , , , , and . ISCID, page 364-367. IEEE, (2020)Sense of Agency on Handheld AR for Virtual Object Translation., , , and . VR Workshops, page 838-839. IEEE, (2022)A Microservices Oriented Edge Computing Framework for LVC Simulation in the IoT Era., , , , , and . ICCMS, page 190-195. ACM, (2019)Mental Workload Evaluation of Virtual Object Manipulation on WebVR: An EEG Study., , , , and . HSI, page 1-6. IEEE, (2021)Controlling Experience for Interaction Techniques in Virtual Reality Exergames., , , , , and . VR Workshops, page 917-918. IEEE, (2024)Designing an AR-Based Materials Library for Higher Education: Offering a Four-Know Learning Structure for Design and Engineering Students., , , , , and . iLRN, volume 1904 of Communications in Computer and Information Science, page 250-259. Springer, (2023)Exploring Virtual Object Translation in Head-Mounted Augmented Reality for Upper Limb Motor Rehabilitation with Motor Performance and Eye Movement Characteristics., , , and . UIST (Adjunct Volume), page 45:1-45:3. ACM, (2022)Parametric Reshaping of Portraits in Videos., , , and . ACM Multimedia, page 4689-4697. ACM, (2021)Workload, Presence and Task Performance of Virtual Object Manipulation on WebVR., , , , , , and . AIVR, page 358-361. IEEE, (2020)Movement Modulation in Virtual Rehabilitation: Its Influence on Agency and Motor Performance., , , , , , and . SEGAH, page 1-8. IEEE, (2021)