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An Interactive Mobile Augmented Reality Magical Playbook: Learning Number with the Thirsty Crow.

, and . VARE, volume 25 of Procedia Computer Science, page 123-130. Elsevier, (2013)

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A mobile augmented reality game design approach for on product advertising., , and . Advances in Computer Entertainment, page 48:1-48:8. ACM, (2015)An Interactive Mobile Augmented Reality Magical Playbook: Learning Number with the Thirsty Crow., and . VARE, volume 25 of Procedia Computer Science, page 123-130. Elsevier, (2013)A Conceptual Design of Spatial Calibration for Optical See-Through Head Mounted Display Using Electroencephalographic Signal Processing on Eye Tracking., and . IVIC, volume 10645 of Lecture Notes in Computer Science, page 331-339. Springer, (2017)A Conceptual Design for Augmented Reality Games Using Motion Detection as User Interface and Interaction., and . IVIC (2), volume 7067 of Lecture Notes in Computer Science, page 305-315. Springer, (2011)