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Reference-based Screentone Transfer via Pattern Correspondence and Regularization.

, , , , , , and . Comput. Graph. Forum, (September 2023)

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NeMF: Inverse Volume Rendering with Neural Microflake Field., , , , , , , and . ICCV, page 22862-22872. IEEE, (2023)1GBDT, LR & Deep Learning for Turn-based Strategy Game AI., , , , and . CoG, page 1-8. IEEE, (2019)A Subjective Study of Multi-Dimensional Aesthetic Assessment for Mobile Game Image., , , , , , and . QoEVMA @ ACM Multimedia, page 47-53. ACM, (2020)Human-like UI Automation through Automatic Exploration., , , and . ISBDAI, page 47-53. ACM, (2020)High-resolution Face Swapping via Latent Semantics Disentanglement., , , , , and . CVPR, page 7632-7641. IEEE, (2022)RGVCD: A New Real-time Game Video Clip Detection System., , , and . ISBDAI, page 172-177. ACM, (2018)Reference-based Screentone Transfer via Pattern Correspondence and Regularization., , , , , , and . Comput. Graph. Forum, (September 2023)Efficient Imitation Learning for Game AI., , , and . CoG, page 128-135. IEEE, (2020)Subjective And Objective Quality Assessment Of Mobile Gaming Video., , , , , and . ICASSP, page 1810-1814. IEEE, (2022)Active Domain Adaptation with Multi-level Contrastive Units for Semantic Segmentation., , , , and . CoRR, (2022)