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Augmented Reality Go: Extending Traditional Game Play with Interactive Self-Learning Support.

, , and . RTCSA (1), page 105-114. IEEE Computer Society, (2011)

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Software infrastructures for building ubiquitous computing environments., , , , , , and . Comput. Syst. Sci. Eng., (2007)Pervasive Servers: A framework for creating a society of appliances.. Personal and Ubiquitous Computing, 7 (3-4): 182-188 (2003)Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City., and . iiWAS, page 546-555. ACM, (2019)Drawing on mobile crowds via social media - Case UbiAsk: image based mobile social search across languages., , , and . Multim. Syst., 18 (1): 53-67 (2012)A Digital Platform for Sharing Collective Human Hearing., and . J. Data Intell., 3 (2): 232-251 (2022)Gamified navigation system: enhancing resident user experience in city exploration., and . UbiComp/ISWC Adjunct, page 180-183. ACM, (2020)Collectively Sharing People's Visual and Auditory Capabilities: Exploring Opportunities and Pitfalls., and . SN Comput. Sci., 1 (5): 298 (2020)How to reuse exisiting interactive applications in ubiquitous computing environments?. SAC, page 1127-1133. ACM, (2006)VR Classroom: Enhancing Learning Experience with Virtual Class Rooms., , , and . ICMU, page 1-6. IEEE, (2018)A Continuous Media Application Supporting Dynamic QOS Control on Real-Time Mach., and . ACM Multimedia, page 289-297. ACM Press, (1994)