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Augmented Reality Go: Extending Traditional Game Play with Interactive Self-Learning Support.

, , and . RTCSA (1), page 105-114. IEEE Computer Society, (2011)

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An alternative approach to blockchain mining work for making blockchain technologies fit to ubiquitous and mobile computing environments., and . ICMU, page 1-4. IEEE, (2017)Experiences with building middleware for audio and visual networked home appliances on commodity software.. ACM Multimedia, page 611-620. ACM, (2002)Incorporating fictionality into the real space: a case of enhanced TCG., , , and . UbiComp/ISWC Adjunct, page 37-40. ACM, (2015)A Continuous Media Application Supporting Dynamic QOS Control on Real-Time Mach., and . ACM Multimedia, page 289-297. ACM Press, (1994)VR Classroom: Enhancing Learning Experience with Virtual Class Rooms., , , and . ICMU, page 1-6. IEEE, (2018)Resource Reservation for Adaptive QOS Mapping in Real-Time Mach.. IPPS/SPDP Workshops, volume 1388 of Lecture Notes in Computer Science, page 1047-1056. Springer, (1998)Middleware Supporting Various Input/Output Devices for Networked Audio and Visual Home Appliances., , and . UCS, volume 3598 of Lecture Notes in Computer Science, page 157-173. Springer, (2004)Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle., , , , , , and . EuroSSC, volume 5279 of Lecture Notes in Computer Science, page 220-234. Springer, (2008)How to reuse exisiting interactive applications in ubiquitous computing environments?. SAC, page 1127-1133. ACM, (2006)Design issues and an empirical study in mobility oriented service development., , and . Mobile Middleware, page 1. ACM, (2008)