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Usability Evaluation of Virtual Museums' Interfaces Visualization Technologies., , , , и . HCI (17), том 8526 из Lecture Notes in Computer Science, стр. 124-133. Springer, (2014)Towards perceptual fidelity: Slant perception in real and interactive virtual environments., , , , , и . Int. J. Hum. Comput. Stud., 70 (11): 781-793 (2012)Fidelity Metrics for Virtual Environment Simulations Based on Spatial Memory Awareness States., , , и . Presence Teleoperators Virtual Environ., 12 (3): 296-310 (2003)A Lightweight Haptic Feedback Glove Employing Normal Indentation, Lateral Skin Stretch and both Softness and Hardness Rendering., и . ISMAR-Adjunct, стр. 525-530. IEEE, (2023)Cross-Device Augmented Reality Systems for Fire and Rescue based on Thermal Imaging and Live Tracking., и . ISMAR-Adjunct, стр. 50-54. IEEE, (2023)Friction and slant perception in real and virtual environments., , , , и . SIGGRAPH Research Posters, стр. 118. ACM, (2006)The Augmented Museum: A Multimodal, Game-Based, Augmented Reality Narrative for Cultural Heritage., , , , , и . IMX, стр. 281-286. ACM, (2022)Mobile and Multimodal HCI Design Approaches in Museums for People with Impairments., , , , , , , , , и . MobileHCI (Companion), стр. 33:1-33:4. ACM, (2023)Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensors., , , и . VS-GAMES, стр. 165-168. IEEE Computer Society, (2017)Cognitive transfer of spatial awareness states from immersive virtual environments to reality., , , и . ACM Trans. Appl. Percept., 7 (2): 9:1-9:14 (2010)