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The EverQuest Speech Community.. CGDC Conf., (2002)A pragmatics of links.. Hypertext, page 77-84. ACM, (2000)Personalizing the Player Experience in MMORPGs., , and . TIDSE, volume 4326 of Lecture Notes in Computer Science, page 253-264. Springer, (2006)The appeal of cute monkeys.. DiGRA Conference, (2003)Understanding video games: the essential introduction, , and . Taylor & Francis, (2008)The Lyrical Quality of Links.. Hypertext, page 217-218. ACM, (1999)Writers and Designers: Crossing the Chasm (Panel)., , , , , , , and . Hypertext, page 197-198. ACM, (1999)Communication in Multi-player Role Playing Games - The Effect of Medium., , , and . TIDSE, volume 4326 of Lecture Notes in Computer Science, page 277-288. Springer, (2006)Transmedial Worlds - Rethinking Cyberworld Design., and . CW, page 409-416. IEEE Computer Society, (2004)