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Experimental Results of Affective Valence and Arousal to Avatar's Facial Expressions.

, , , , , , , , and . Cyberpsychology Behav. Soc. Netw., 8 (5): 493-503 (2005)

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Experimental Results of Affective Valence and Arousal to Avatar's Facial Expressions., , , , , , , , and . Cyberpsychology Behav. Soc. Netw., 8 (5): 493-503 (2005)Provoked arrangement symptoms in obsessive-compulsive disorder using a virtual environment: A preliminary report., , , and . Comput. Biol. Medicine, 42 (4): 422-427 (2012)Comparison of desktop, head mounted display, and six wall fully immersive systems using a stressful task., , , and . VR, page 143-144. IEEE Computer Society, (2012)Comparison of checking behavior in adults with or without checking symptom of obsessive-compulsive disorder using a novel computer-based measure., , , , , and . Comput. Methods Programs Biomed., 108 (1): 434-441 (2012)Experimental Application of Virtual Reality for Nicotine Craving through Cue Exposure., , , , , , , , , and 2 other author(s). Cyberpsychology Behav. Soc. Netw., 6 (3): 275-280 (2003)User and Period Independent Transportation Mode Detection for Wheelchair Users., , , , , , and . IEEE Access, (2023)Bodily Sensation Map vs. Bodily Motion Map: Visualizing and Analyzing Emotional Body Motions., , , , and . IEEE Trans. Affect. Comput., 15 (3): 1649-1658 (July 2024)Extracting the Main Content of Web Pages Using the First Impression Area., , , , and . IEEE Access, (2022)Performance-Based Animation Using Constraints for Virtual Object Manipulation., , , and . IEEE Computer Graphics and Applications, 37 (4): 95-102 (2017)User-Independent Motion and Location Analysis for Sussex-Huawei Locomotion Data., , and . UbiComp/ISWC Adjunct, page 517-522. ACM, (2023)