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Assist Home Training Table Tennis Skill Acquisition via Immersive Learning and Web Technologies.

, , , , , , , , , and . VR Workshops, page 804-805. IEEE, (2022)

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Instant Basketball Defensive Trajectory Generation., , , , and . ACM Trans. Intell. Syst. Technol., 13 (1): 3:1-3:20 (2022)Personal Basketball Coach: Tactic Training through Wireless Virtual Reality.. ICMR, page 481-484. ACM, (2018)An autoregressive generation model for producing instant basketball defensive trajectory., , , , and . MMAsia, page 47:1-47:7. ACM, (2020)Deep model style: Cross-class style compatibility for 3D furniture within a scene., , , and . IEEE BigData, page 4307-4313. IEEE Computer Society, (2017)Table Tennis Skill Learning in VR with Step by Step Guides using Forehand Drive as a Case Study., , , , , , , , and . AIVR, page 275-282. IEEE, (2022)High-level semantic photographic composition analysis and understanding with deep neural networks., , , , and . ICME Workshops, page 279-284. IEEE Computer Society, (2017)Feasibility Study on Virtual Reality Based Basketball Tactic Training., , and . IEEE Trans. Vis. Comput. Graph., 28 (8): 2970-2982 (2022)Train in Virtual Court: Basketball Tactic Training via Virtual Reality., , , and . MultiEdTech@MM, page 3-10. ACM, (2017)ORSNet: A Hybrid Neural Network for Official Sports Referee Signal Recognition., , , and . MMSports@MM, page 51-58. ACM, (2018)Improve the Decision-making Skill of Basketball Players by an Action-aware VR Training System., , , , and . VR, page 1193-1194. IEEE, (2019)