Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

An Angry Birds-like Game System for Promoting Players' Emotion., , , , , and . GCCE, page 159-160. IEEE, (2018)Predicting the opponent's action using the k-nearest neighbor algorithm and a substring tree structure., , , , and . GCCE, page 533-534. IEEE, (2015)Function Approximation with Partitioned Ellipsoidal Regions., and . ICONIP (1), page 380-383. Springer, (1997)Artificial General Intelligence in Games: Where Play Meets Design and User Experience (NII Shonan Meeting 130)., , and . NII Shonan Meet. Rep., (2019)Frame Selection for Automatic Comic Generation from Game Log., and . ICEC, volume 5309 of Lecture Notes in Computer Science, page 179-184. Springer, (2008)Learning from Human Decision-Making Behaviors - An Application to RoboCup Software Agents., , and . IEA/AIE, volume 2358 of Lecture Notes in Computer Science, page 136-145. Springer, (2002)Dual cascade networks for blind signal extraction., , and . ICNN, page 2135-2140. IEEE, (1997)Collaborative filtering for recommendation of areas in virtual worlds., , and . NETGAMES, page 1-3. IEEE, (2014)Fighting Game Adaptive Background Music for Improved Gameplay., , , and . CoG, page 1-2. IEEE, (2023)Mimicry: Another Approach for Interactive Comedy., , and . GAME-ON, page 47-. EUROSIS, (2003)