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Predicting the opponent's action using the k-nearest neighbor algorithm and a substring tree structure.

, , , , and . GCCE, page 533-534. IEEE, (2015)

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Image Colorization Using a Deep Convolutional Neural Network., , and . CoRR, (2016)Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online., , and . GAMEON, page 56-62. EUROSIS, (2009)Extended Hierarchical Task Network Planning for Interactive Comedy., , and . PRIMA, volume 2891 of Lecture Notes in Computer Science, page 205-213. Springer, (2003)Potential flows for controlling scout units in StarCraft., , and . CIG, page 1-7. IEEE, (2013)Applying Hybrid Reward Architecture to a Fighting Game AI., , , , and . CIG, page 1-4. IEEE, (2018)Position-based reinforcement learning biased MCTS for General Video Game Playing., , , and . CIG, page 1-8. IEEE, (2016)An Analysis of Fighting Game AIs Having a Persona., , , and . GCCE, page 590-591. IEEE, (2018)Integrating surrogate evaluation model and asynchronous evolution in multi-objective evolutionary algorithm for expensive and different evaluation time., , and . GECCO (Companion), page 1833-1840. ACM, (2017)Evolutionary algorithm using surrogate assisted model for simultaneous design optimization benchmark problem of multiple car structures., , , and . GECCO (Companion), page 55-56. ACM, (2018)Singing with an Angry-Birds-like Game., , , , and . CoG, page 772-773. IEEE, (2020)