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Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD)., , , , , , , , и . ITS, стр. 197-204. ACM, (2009)Useful, Social and Enjoyable: Mobile Phone Adoption by Older People., , и . INTERACT (1), том 5726 из Lecture Notes in Computer Science, стр. 63-76. Springer, (2009)Older adults' attitude towards a monitoring technology., , и . ECCE, стр. 143-146. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)Fostering conversation after the museum visit: a WOZ study for a shared interface., , , и . AVI, стр. 335-338. ACM Press, (2008)Teaching social competence: in search of design patterns., , , , , и . IDC, стр. 270-273. ACM, (2010)The influence of personality factors on visitor attitudes towards adaptivity dimensions for mobile museum guides., , , и . User Model. User-Adapt. Interact., 16 (1): 31-62 (2006)Using Cinematic Techniques on Mobile Devices for Cultural Tourism., , , , и . ENTER, стр. 39-48. Springer, (2004)Xface open source project and smil-agent scripting language for creating and animating embodied conversational agents., , , и . ACM Multimedia, стр. 1013-1016. ACM, (2007)Toward a mixed-initiative QA system: from studying predictors in Stack Exchange to building a mixed-initiative tool., , , и . Int. J. Hum. Comput. Stud., (2017)SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device., , , , , и . IS-EUD Workshops, том 3408 из CEUR Workshop Proceedings, CEUR-WS.org, (2023)