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Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science Game.

, , и . iLRN, том 1904 из Communications in Computer and Information Science, стр. 330-342. Springer, (2023)

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Turning Transfer Inside Out: The Affordances of Virtual Worlds and Mobile Devices in Real World Contexts for Teaching About Causality Across Time and Distance in Ecosystems., , , , , , и . Technol. Knowl. Learn., 20 (1): 43-69 (2015)Extending Log-Based Affect Detection to a Multi-User Virtual Environment for Science., , , , и . UMAP, том 8538 из Lecture Notes in Computer Science, стр. 290-300. Springer, (2014)Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning., , , , , и . iLRN, том 840 из Communications in Computer and Information Science, стр. 36-54. Springer, (2018)Modifying Field Observation Methods on the Fly: Creative Metanarrative and Disgust in an Environmental MUVE., , , и . UMAP Workshops, том 1181 из CEUR Workshop Proceedings, CEUR-WS.org, (2014)Work-in-Progress- - Game Design Informed by Learning Progressions for Science Practices., , , , и . iLRN, стр. 1-3. IEEE, (2021)Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science Game., , и . iLRN, том 1904 из Communications in Computer and Information Science, стр. 330-342. Springer, (2023)