Author of the publication

Using static and dynamic impact analysis for effort estimation.

, , , , and . Int. Arab J. Inf. Technol., 16 (2): 163-170 (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

COCHCOMO: A Change Effort Estimation Tool for Software Development Phase., , , and . SoMeT, volume 265 of Frontiers in Artificial Intelligence and Applications, page 1029-1045. IOS Press, (2014)Students Perceptions of Using Educational Games to Learn Introductory Programming., , , and . Computer and Information Science, 4 (1): 205-216 (2011)Knowledge Communication in Government ICT Projects: A Cross-Case Analysis Study., , , , , and . KMO, volume 1593 of Communications in Computer and Information Science, page 79-90. Springer, (2022)Finding the Right Elements: User Experience Elements for Educational Games., and . ICEEG, page 90-93. ACM, (2017)Evaluation of STEM digital educational games using an instrument that integrates technology acceptance and player experience factors., , , , and . CHItaly, page 12:1-12:11. ACM, (2023)Knowledge Communication Model: Malaysian Public Service Phenomena., , , and . KMO, volume 877 of Communications in Computer and Information Science, page 71-80. Springer, (2018)Using static and dynamic impact analysis for effort estimation., , , , and . Int. Arab J. Inf. Technol., 16 (2): 163-170 (2019)Measuring User Experience of Blended Learning Application: A Case Study of Higher Education., , and . IC4E, page 274-279. ACM, (2022)Employing Method for a Method: Design and Evaluation of the Proposed PDEduGame Process Method using Design Science Research Method., , , , , , and . ICCTA, page 87-91. ACM, (2020)The Knowledge Communication Conceptual Model in Malaysian Public Sector., , , and . KMO, volume 731 of Communications in Computer and Information Science, page 27-38. Springer, (2017)