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Mensch-Computer-Interaktion und Social Computing in Krisensituationen.

, , , , , , and . MuC (Workshopband), page 101-104. De Gruyter Oldenbourg, (2014)

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4. Workshop Mensch-Maschine, , , , , , and . Mensch und Computer 2017-Workshopband: Spielend einfach interagieren, (2018)7. Workshop Mensch-Maschine-Interaktion in sicherheitskritischen Systemen., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)A Security-Focused Architecture for Gameplay Telemetry in Serious Games., , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 408-413. Springer, (2023)Scalable Human Computer Interaction in Control Rooms as Pervasive Computing Environments., , and . ECCE, page 32:1-32:5. ACM, (2022)Mensch-Computer-Interaktion und Social Computing in Krisensituationen., , , , , , and . MuC (Workshopband), page 101-104. De Gruyter Oldenbourg, (2014)Eine benutzer- und aufgabenzentrierte Analyse zu mobilen Anwendungssystemen bei Massenanfällen von Verletzten., , and . GI-Jahrestagung, volume P-192 of LNI, page 275. GI, (2011)"Man's (and Sheep's) Best Friend": Towards a Shepherding-based Metaphor for Human-Computer Cooperation in Process Control., , , and . ECCE, page 29:1-29:4. ACM, (2022)Mensch-Maschine-Systeme im resilienten Krisenmanagement., and . MuC (Workshopband), page 105-110. De Gruyter Oldenbourg, (2014)On the Role of User Experience in Mission- or Safety-Critical Systems., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)Visualizing Complex Patient-Reported Outcome Data to Support Follow-Up of Head and Neck Cancer Patients., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)