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Scalable Human Computer Interaction in Control Rooms as Pervasive Computing Environments.

, , and . ECCE, page 32:1-32:5. ACM, (2022)

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4. Workshop Mensch-Maschine, , , , , , and . Mensch und Computer 2017-Workshopband: Spielend einfach interagieren, (2018)7. Workshop Mensch-Maschine-Interaktion in sicherheitskritischen Systemen., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)Mensch-Computer-Interaktion und Social Computing in Krisensituationen., , , , , , and . MuC (Workshopband), page 101-104. De Gruyter Oldenbourg, (2014)A Security-Focused Architecture for Gameplay Telemetry in Serious Games., , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 408-413. Springer, (2023)Scalable Human Computer Interaction in Control Rooms as Pervasive Computing Environments., , and . ECCE, page 32:1-32:5. ACM, (2022)On the Role of User Experience in Mission- or Safety-Critical Systems., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)Structuring of Interactive Style Guides., , , and . MuC, page 611-615. GI / ACM, (2019)Human-Centered Development of an Activity Diary App for People with Depression., , and . MuC, page 427-431. GI / ACM, (2019)Visualizing Complex Patient-Reported Outcome Data to Support Follow-Up of Head and Neck Cancer Patients., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Mensch-Maschine-Systeme im resilienten Krisenmanagement., and . MuC (Workshopband), page 105-110. De Gruyter Oldenbourg, (2014)