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Application of AR and VR in hand rehabilitation: A systematic review., , , , и . J. Biomed. Informatics, (2020)t-stories: improving and expanding t-words., , , , и . Advances in Computer Entertainment, стр. 38:1-38:5. ACM, (2015)A Model Approach for an Automatic Clothing Combination System for Blind People., , , и . DLI, том 366 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 74-85. Springer, (2020)Design of a Smart Mechatronic System to Combine Garments for Blind People: First Insights., , , и . HealthyIoT, том 314 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 52-63. Springer, (2019)Narrative and Gameplay: The Balanced and Imbalanced Relationship between Dramatic Tension and Gameplay Tension., , и . ARTECH, стр. 30:1-30:8. ACM, (2019)Being Happy, Healthy and Whole Watching Movies That Affect Our Emotions., , и . ACII (1), том 6974 из Lecture Notes in Computer Science, стр. 35-45. Springer, (2011)A Pedagogical Virtual Reality Serious Game Tool for the Development of Emotional Competencies to Nursing Students., , , , , , , , и . SEGAH, стр. 1-6. IEEE, (2021)A Serious Game Development and Usability Test for Blood Phobia Treatment - PHOBOS., , , и . HEALTHINF, стр. 723-728. SCITEPRESS, (2023)Virtual Reality Video Game for Depression Awareness., , , и . SeGAH, стр. 1-8. IEEE, (2022)Validating Structural Cognitive Training Using Immersive Virtual Reality., , , , и . SeGAH, стр. 1-8. IEEE, (2023)