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CAHR: A Contextually Adaptive Home-Based Rehabilitation Framework.

, , , , , and . IEEE Trans. Instrum. Meas., 64 (2): 427-438 (2015)

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Online team-based game development discussions patterns summarised using probabilistic models., , , and . SAC, page 234-239. ACM, (2018)Aegis: A biofeedback adaptive alarm system using vibrotactile feedback., , , , and . I2MTC, page 293-298. IEEE, (2014)Improving Performance of Ultrasound Transducers with Aerogel Matching Layer for Tactile Display., and . HAVE, page 1-6. IEEE, (2018)CAHR: A Contextually Adaptive Home-Based Rehabilitation Framework., , , , , and . IEEE Trans. Instrum. Meas., 64 (2): 427-438 (2015)Slingshot 3D: A synchronous haptic-audio-video game., , and . Multim. Tools Appl., 71 (3): 1635-1649 (2014)Immersive Virtual Reality Simulation of the Nine-Hole Peg Test for Post-Stroke Patients., , , and . HCI (44), volume 1833 of Communications in Computer and Information Science, page 125-129. Springer, (2023)MMBIP: Biofeedback system design on Cloud-Oriented Architecture., , , and . ROSE, page 79-84. IEEE, (2012)A candidate hardware and software reference setup for kinesthetic codec standardization., , , , , , , , , and 3 other author(s). HAVE, page 1-6. IEEE, (2017)A Windowed Impulse Rejection filter for HRV artifact detection., , and . MeMeA, page 6-11. IEEE, (2013)A Real-Time Biofeedback Health Advisory System for Children Care., , and . ICME Workshops, page 429-434. IEEE Computer Society, (2012)