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GROUPTHINK: Telepresence and Agency During Live Performance., , , , , , и . Proc. ACM Comput. Graph. Interact. Tech., 5 (4): 39:1-39:10 (2022)VR Rehearse & Perform - A platform for rehearsing in Virtual Reality., , , , , , , и . VRST, стр. 107:1-107:3. ACM, (2021)Calligraphic Stylisation Learning with a Physiologically Plausible Model of Movement and Recurrent Neural Networks., , , , и . MOCO, стр. 25:1-25:8. ACM, (2017)Amplifying The Uncanny., , и . CoRR, (2020)Augmenting Personal Creativity with Artificial Intelligence: Workshop proposal for Creativity and Cognition 2022., , , и . Creativity & Cognition, стр. 462-465. ACM, (2022)Supporting Remote Survey Data Analysis by Co-researchers with Learning Disabilities through Inclusive and Creative Practices and Data Science Approaches., , , , , , , , , и 7 other автор(ы). Conference on Designing Interactive Systems, стр. 1668-1681. ACM, (2021)Autoencoding Blade Runner: reconstructing films with artificial neural networks., и . SIGGRAPH Art Gallery, стр. 376-383. ACM, (2017)User Requirements for Live Sound Visualization System Using Multitrack Audio., , и . Audio Mostly Conference, стр. 40:1-40:8. ACM, (2017)N-gon Waves - Audio Applications of the Geometry of Regular Polygons in the Time Domain., и . ICMC, Michigan Publishing, (2014)Supporting Interactive Machine Learning Approaches to Building Musical Instruments in the Browser., и . NIME, стр. 271-272. nime.org, (2020)