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Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videos., , , , , , , , , and 5 other author(s). CVPR, page 16890-16900. IEEE, (2023)Preface: A Data-driven Volumetric Prior for Few-shot Ultra High-resolution Face Synthesis., , , , , , , , , and 1 other author(s). ICCV, page 3379-3390. IEEE, (2023)User-Guided Lip Correction for Facial Performance Capture., , , , , and . Comput. Graph. Forum, 37 (8): 93-101 (2018)Attention-Driven Cropping for Very High Resolution Facial Landmark Detection., , , and . CVPR, page 5860-5869. Computer Vision Foundation / IEEE, (2020)FaceDirector: Continuous Control of Facial Performance in Video., , , , , , and . ICCV, page 3979-3987. IEEE Computer Society, (2015)EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars., , , , , , and . SIGGRAPH Asia, page 102:1-102:11. ACM, (2024)Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems., , , , and . Comput. Graph. Forum, 39 (2): 247-259 (2020)Compositional Human-Scene Interaction Synthesis with Semantic Control., , , , and . ECCV (6), volume 13666 of Lecture Notes in Computer Science, page 311-327. Springer, (2022)Synthetic Prior Design for Real-Time Face Tracking., , , , , and . 3DV, page 639-648. IEEE Computer Society, (2016)Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture., , , , , and . 3DV, page 373-384. IEEE, (2021)