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Augmented Reality Games: Place-based Digital Learning., , , , , , , , и . CSCL, International Society of the Learning Sciences, (2011)Promises and Perils of Using Digital Tools in Informal Science Learning Environments: Design Considerations for Learning., , , , , и . CSCL (2), стр. 213-215. International Society of the Learning Sciences, LuLu, Amazon, (2013)Collaborative learning through augmented reality role playing., , , и . CSCL, стр. 311-315. International Society of the Learning Sciences, (2005)An Interactive Research Experience with Mobile Biology Games., , и . CSCL, International Society of the Learning Sciences, (2011)Gaming the Schoolyard: Promoting High School Students' Collaborative Learning Through Geolocative Mobile Game Design.. CSCL, International Society of the Learning Sciences, (2019)AR gone wild: two approaches to using augmented reality learning games in Zoos., , , , , и . ICLS (3), стр. 322-329. International Society of the Learning Sciences, (2008)Weatherlings: a new approach to student learning using web-based mobile games., , , , , , и . FDG, стр. 203-208. ACM, (2010)Mystery at the museum: a collaborative game for museum education., , , , и . CSCL, стр. 316-320. International Society of the Learning Sciences, (2005)GameBuilder: does reduced software complexity allow more time on task?, , , и . ICLS, стр. 249. International Society of the Learning Sciences / ACM DL, (2010)