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Bricks, Blocks, Boxes, Cubes, and Dice: On the Role of Cubic Shapes for the Design of Tangible Interactive Devices.

, , , , , и . Conference on Designing Interactive Systems, стр. 485-496. ACM, (2018)

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Другие публикации лиц с тем же именем

Poster: Interaction Qualities For Interactions With, Between, And Through IoT Devices.. IOT, стр. 189-191. ACM, (2021)Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed Serendipity., , , , , и . NordiCHI, стр. 88. ACM, (2016)Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes, и . (2020)"Sensing Home"., , , , , , и . GI-Jahrestagung, том P-275 из LNI, стр. 1237-1242. GI, (2017)Machtförmige Praktiken durch Sensordaten in Wohnungen., , , , , , , и . MuC, Gesellschaft für Informatik e.V., (2018)Accidentally Evil: On Questionable Values in Smart Home Co-Design., , , , , и . CHI, стр. 629:1-629:14. ACM, (2023)Loaded Dice: Ein Co-Design Werkzeug zum Entwerfen mit blinden und sehbehinderten Partizipanten im IoT., , , , , и . GI-Jahrestagung, том P-259 из LNI, стр. 1131-1136. GI, (2016)Bricks, Blocks, Boxes, Cubes, and Dice: On the Role of Cubic Shapes for the Design of Tangible Interactive Devices., , , , , и . Conference on Designing Interactive Systems, стр. 485-496. ACM, (2018)Sensing Home: Participatory Exploration of Smart Sensors in the Home., , , , , и . Social Internet of Things, Springer, (2019)Living Labs zur Initiierung von Partizipation in der HCI., , , , , и . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)