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Frequency-based slow feature analysis., , and . Neurocomputing, (2019)A dataset of Kinect-based 3D scans., , , , and . IVMSP, page 1-4. IEEE, (2013)Non-linear Convolution Filters for CNN-Based Learning., , , and . ICCV, page 4771-4779. IEEE Computer Society, (2017)A Low-Cost, Flexible and Portable Volumetric Capturing System., , , , , , and . SITIS, page 200-207. IEEE, (2018)AVoidX: An Augmented VR Game., , , , , , , , , and . VR Workshops, page 841-842. IEEE, (2020)Subjective Visual Quality Assessment of Immersive 3D Media Compressed by Open-Source Static 3D Mesh Codecs., , , , , , and . MMM (1), volume 11295 of Lecture Notes in Computer Science, page 80-91. Springer, (2019)3D tele-immersion platform for interactive immersive experiences between remote users., , , , , , and . ICIP, page 365-369. IEEE, (2016)Towards Full-to-Empty Room Generation with Structure-aware Feature Encoding and Soft Semantic Region-adaptive Normalization., , , , and . VISIGRAPP (4: VISAPP), page 452-461. SCITEPRESS, (2022)Cross-Stitched Multi-task Dual Recursive Networks for Unified Single Image Deraining and Desnowing., , , and . WF-IoT, page 1-6. IEEE, (2022)Benchmarking gradient-free optimizers for 3D performance capture in the nevergrad platform., , , , , and . GECCO Companion, page 7-8. ACM, (2021)