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Skeleton-based human action recognition using basis vectors., and . PETRA, page 49:1-49:4. ACM, (2015)3D model search and retrieval based on the 3D Radon transform., , , and . ICC, page 1375-1379. IEEE, (2004)MPEG-4 Authoring Tool for the Composition of 3D Audiovisual Scenes., , , and . Workshop on Digital and Computational Video, page 110-117. IEEE Computer Society, (2001)Blending real with virtual in 3DLife., , , , , , , , , and 2 other author(s). WIAMIS, page 1-4. IEEE, (2013)Provision of Multimedia Content Search and Retrieval Services to Users on the Move., , , and . UCMedia, volume 40 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 93-100. Springer, (2009)Segmentation through a local and adaptive weighting scheme, for contour-based blending of image and prior information., , , and . CBMS, page 1-4. IEEE Computer Society, (2012)Introducing context awareness in multi-target tracking using re-identification methodologies., , and . ICDP, page 1-6. IET / IEEE, (2013)Affective State Recognition based on eye gaze Analysis using two-Stream Convolutional Networks., , and . MLSP, page 1-6. IEEE, (2018)Attention-Enhanced Sensorimotor Object Recognition., , , and . ICIP, page 336-340. IEEE, (2018)A Deep Learning Approach to Object Affordance Segmentation., , and . ICASSP, page 2358-2362. IEEE, (2020)