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Symmetrical Reality: Toward a Unified Framework for Physical and Virtual Reality., , , , and . VR, page 1275-1276. IEEE, (2019)Rate of learning in hierarchical social networks., , , , and . Allerton Conference, page 2010-2017. IEEE, (2012)Near optimality of greedy strategies for string submodular functions with forward and backward curvature constraints., , , , and . CDC, page 5156-5161. IEEE, (2013)Neighbor-Environment Observer: An Intelligent Agent for Immersive Working Companionship., , , and . UIST, page 112:1-112:14. ACM, (2023)Bongard-OpenWorld: Few-Shot Reasoning for Free-form Visual Concepts in the Real World., , , , , , and . CoRR, (2023)Zeroth-Order Regularized Optimization (ZORO): Approximately Sparse Gradients and Adaptive Sampling., , , and . SIAM J. Optim., 32 (2): 687-714 (2022)Reconfigurable Data Glove for Reconstructing Physical and Virtual Grasps., , , , , , , and . CoRR, (2023)Understanding Physical Common Sense in Symmetrical Reality.. ISMAR Adjunct, page 275-276. IEEE, (2020)VRGym: a virtual testbed for physical and interactive AI., , , , , , , and . ACM TUR-C, page 100:1-100:6. ACM, (2019)Error Probability Bounds for Balanced Binary Relay Trees., , , , and . IEEE Trans. Inf. Theory, 58 (6): 3548-3563 (2012)