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A semantic network-based evolutionary algorithm for computational creativity.

, , and . Evol. Intell., 8 (1): 3-21 (2015)

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Scaling up CCG-Based Plan Recognition via Monte-Carlo Tree Search., , and . CoG, page 1-8. IEEE, (2019)μCCG, a CCG-based Game-Playing Agent for μRTS., , and . CIG, page 1-8. IEEE, (2018)Experiments in map generation using Markov chains., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Towards a Logical Model of Induction from Examples and Communication., , , and . CCIA, volume 210 of Frontiers in Artificial Intelligence and Applications, page 259-268. IOS Press, (2010)Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits., , and . CoG, page 312-319. IEEE, (2020)A bartering approach to improve multiagent learning., and . AAMAS, page 386-393. ACM, (2002)LongT5: Efficient Text-To-Text Transformer for Long Sequences., , , , , , and . NAACL-HLT (Findings), page 724-736. Association for Computational Linguistics, (2022)Contextual Combinatorial Bandits in Real-Time Strategy Games., and . CoG, page 1-9. IEEE, (2021)Towards Automatically Extracting Story Graphs from Natural Language Stories., , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)A Hierarchical MdMC Approach to 2D Video Game Map Generation., and . AIIDE, page 205-211. AAAI Press, (2015)