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The Impact of Radial Distortions in VR Headsets on Perceived Surface Slant.

, , and . HVEI, Society for Imaging Science and Technology, (2020)

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A vision-based head tracking system for fully immersive displays., , , and . IPT/EGVE, page 179-187. Eurographics Association, (2003)Motion matters: Comparing naturalness of interaction with two locomotion interfaces using decision-making tasks in virtual reality., and . SMC, page 3283-3290. IEEE, (2020)Perceptual Tolerance to Stereoscopic 3D Image Distortion., and . ACM Trans. Appl. Percept., 12 (3): 10:1-10:20 (2015)Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality., , , and . Virtual Real., 27 (2): 1293-1313 (June 2023)Preference for motion and depth in 3D film., , , , and . SD&A, volume 9391 of SPIE Proceedings, page 93910R. SPIE, (2015)Optical distortions in VR bias the perceived slant of moving surfaces., , and . ISMAR, page 73-79. IEEE, (2020)Modelling the relationship between the objective measures of car sickness., and . CCECE, page 570-575. IEEE, (2023)Thermal Imaging as a Way to Classify Cognitive Workload., , and . CRV, page 231-238. IEEE Computer Society, (2010)3D display size matters: Compensating for the perceptual effects of S3D display scaling., , and . CVPR Workshops, page 45-52. IEEE Computer Society, (2012)First Steps with a Rideable Computer., , , , , and . VR, page 169-176. IEEE Computer Society, (2000)