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The Impact of Radial Distortions in VR Headsets on Perceived Surface Slant.

, , and . HVEI, Society for Imaging Science and Technology, (2020)

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Validity Testing the NeuLog Galvanic Skin Response Device., , , and . SMC, page 3964-3968. IEEE, (2020)The effect of crosstalk on depth magnitude in thin structures., , and . SD&A, volume 7863 of SPIE Proceedings, page 786313. SPIE, (2011)Evaluation of the impact of high frame rates on legibility in S3D film., , and . SAP, page 67-73. ACM, (2015)Perceptual Tolerance to Stereoscopic 3D Image Distortion., and . ACM Trans. Appl. Percept., 12 (3): 10:1-10:20 (2015)3D display size matters: Compensating for the perceptual effects of S3D display scaling., , and . CVPR Workshops, page 45-52. IEEE Computer Society, (2012)The effects of depth warping on perceived acceleration in stereoscopic animation., , and . IC3D, page 1-8. IEEE, (2016)Preference for motion and depth in 3D film., , , , and . SD&A, volume 9391 of SPIE Proceedings, page 93910R. SPIE, (2015)Optical distortions in VR bias the perceived slant of moving surfaces., , and . ISMAR, page 73-79. IEEE, (2020)Using Augmented Reality to Assess the Role of Intuitive Physics in the Water-Level Task., , and . ICMI, page 622-630. ACM, (2023)Lightness constancy in reality, in virtual reality, and on flat-panel displays., , , , , , and . CogSci, cognitivesciencesociety.org, (2022)