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AMM: Adaptive Multilinear Meshes., , , , , , and . CoRR, (2020)RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location., , , , and . High Performance Graphics (Short Papers), page 7-13. Eurographics Association, (2019)A Comparison of Rendering Techniques for 3D Line Sets With Transparency., , , , , and . IEEE Trans. Vis. Comput. Graph., 27 (8): 3361-3376 (2021)In Situ Exploration of Particle Simulations with CPU Ray Tracing., , , , and . Supercomput. Front. Innov., 3 (4): 4-18 (2016)Speculative Progressive Raycasting for Memory Constrained Isosurface Visualization of Massive Volumes., , and . LDAV, page 1-11. IEEE, (2023)Adaptive Multiresolution Techniques for I/O, Data Layout, and Visualization of Massive Simulations.. University of Utah, USA, (2021)Ray Tracing Spherical Harmonics Glyphs., , , and . VMV, page 21-31. Eurographics Association, (2023)libIS: a lightweight library for flexible in transit visualization., , , , , , , , and . ISAV@SC, page 33-38. ACM, (2018)Infrastructure as a Complex Adaptive System., , , and . Complex., (2018)GraphWaGu: GPU Powered Large Scale Graph Layout Computation and Rendering for the Web., , , , , and . EGPGV@EuroVis, page 73-83. Eurographics Association, (2022)