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Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives., , , и . GALA, том 11385 из Lecture Notes in Computer Science, стр. 157-166. Springer, (2018)Alessandro De Gloria: 1955 - 2023., , , , , , , , и . Int. J. Serious Games, (апреля 2023)Teaching primary school children about computer viruses: preliminary results of an intervention study., , , , , и . WiPSCE, стр. 21:1-21:2. ACM, (2020)Predicting Cognitive Load in an Emergency Simulation Based on Behavioral and Physiological Measures., , , , , , , и . ICMI, стр. 154-163. ACM, (2019)Making the Transition to Text-Based Programming: The Pilot Evaluation of a Computational Thinking Intervention for Primary School Students., , , , и . WiPSCE, стр. 12:1-12:6. ACM, (2023)Exploring characteristics of students' emotions, flow and motivation in a math game competition., , и . GamiFIN, том 2186 из CEUR Workshop Proceedings, стр. 20-29. CEUR-WS.org, (2018)Are Game Elements Fueling Learners' Motivation via Positive Affect?, , , и . GALA, том 14475 из Lecture Notes in Computer Science, стр. 234-243. Springer, (2023)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games., , , , , , , , , и . Comput. Educ., (2016)The End is the Beginning is the End: The closed-loop learning analytics framework., , , , и . Comput. Hum. Behav., (2024)A Fun-Accuracy Trade-Off in Game-Based Learning., , , , и . GALA, том 11385 из Lecture Notes in Computer Science, стр. 167-177. Springer, (2018)