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Real Time Egocentric Object Segmentation for Mixed Reality: THU-READ Labeling and Benchmarking Results., , , , and . VR Workshops, page 195-202. IEEE, (2022)DRoom: A Gamified Demonstration of Real Haptics Technology., , , , and . VR Workshops, page 821-822. IEEE, (2020)Natural User Interfaces for Mixed Reality: Controlling Virtual Objects with your Real Hands., , , and . VR Workshops, page 713-714. IEEE, (2020)Ecological Validity through Gamification: an Experiment with a Mixed Reality Escape Room., , , , and . AIVR, page 179-183. IEEE, (2021)Emerging Telepresence Technologies for Hybrid Meetings: an Interactive Workshop., , , , , , , , , and . CSCW Companion, page 547-552. ACM, (2023)Testing 360-Degree Video Communication in a Debate Training between Teens: An Exploratory Field Study., , , , and . VRST, page 56:1-56:2. ACM, (2024)Enhanced Self-Perception in Mixed Reality: Egocentric Arm Segmentation and Database with Automatic Labelling., , , , and . CoRR, (2020)Real Time Egocentric Segmentation for Video-self Avatar in Mixed Reality., , , , , and . CoRR, (2022)Exploring automatic extraction of body-based soft biometrics., , , , and . ICCST, page 1-6. IEEE, (2017)Subjective Evaluation of Egocentric Human Segmentation for Mixed Reality., , , and . AIVR, page 232-236. IEEE, (2021)