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Business Continuity Planning (BCP) for Election Systems., и . HCI (35), том 14045 из Lecture Notes in Computer Science, стр. 353-367. Springer, (2023)The second educational revolution: rethinking education in the age of technology., и . J. Comput. Assist. Learn., 26 (1): 18-27 (2010)Exploring the Adoption, Spread, and Sustainability of an Informal STEAM Learning Innovation In Schools., , , , , , , и . ICLS, International Society of the Learning Sciences, (2018)Impact of Bilingual CS Education on Student Learning and Engagement in a Data Structures Course., , , , , , , и . Koli Calling, стр. 24:1-24:10. ACM, (2019)Theorizing Games in/and Education., , , и . ICLS, International Society of the Learning Sciences, (2006)Gameplay as Assessment: Analyzing Event-Stream Player Data and Learning Using GBA (A Game-Based Assessment Model)., , и . CSCL (1), стр. 360-367. International Society of the Learning Sciences, LuLu, Amazon, (2013)Video games and the future of learning, , , и . (2004)Does Native Language Play a Role in Learning a Programming Language?, , , и . SIGCSE, стр. 417-422. ACM, (2018)Is More Active Always Better for Teaching Introductory Programming?, , и . LaTiCE, стр. 103-109. IEEE, (2018)Effect of Native Language on Student Learning and Classroom Interaction in an Operating Systems Course., , , , , и . ITiCSE, стр. 499-505. ACM, (2019)