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Augmenting Embodied Learning in Welding Training: The Co-Design of an XR- and tinyML-Enabled Welding System for Creative Arts and Manufacturing Training.

, , , , , , , and . TEI, page 50:1-50:14. ACM, (2024)

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Augmenting Welding Training: An XR Platform to Foster Muscle Memory and Mindfulness for Skills Development., , , , , , , and . ISS Companion, page 61-64. ACM, (2023)Here and There, Now and Then: Creativity, Design and Instruction for Hybrid Environments., , , , and . Creativity & Cognition, page 481-487. ACM, (2022)Augmenting Embodied Learning in Welding Training: The Co-Design of an XR- and tinyML-Enabled Welding System for Creative Arts and Manufacturing Training., , , , , , , and . TEI, page 50:1-50:14. ACM, (2024)Subtle Visual Cues in Mixed Reality: Influencing User Perception and Facilitating Interaction., , and . Creativity & Cognition, page 556-560. ACM, (2024)Origami Sensei: Mixed Reality AI-Assistant for Creative Tasks Using Hands., , , and . Conference on Designing Interactive Systems (Companion Volume), page 147-151. ACM, (2023)Memory Portal: Investigating Data Meaning-making through Spatio-temporal Experiences., , , , , and . CHI Extended Abstracts, page 283:1-283:8. ACM, (2022)Google Home, Listen: Building Helper Intelligences for Non-Verbal Sound., , and . Creativity & Cognition, page 619-622. ACM, (2022)MindfulBloom: Spatial Finger Painting for Mindfulness Intervention in Augmented Reality., , , and . ISS Companion, page 74-78. ACM, (2023)Sand-in-the-loop: Investigating embodied co-creation for shared understandings of generative AI., , and . Conference on Designing Interactive Systems (Companion Volume), page 256-260. ACM, (2023)Sand Playground: Designing Human-AI physical Interface for Co-creation in Motion., , and . Creativity & Cognition, page 49-55. ACM, (2022)