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Affective Transitions in Narrative-Centered Learning Environments.

, , and . Intelligent Tutoring Systems, volume 5091 of Lecture Notes in Computer Science, page 490-499. Springer, (2008)

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If We Build It, Will They Learn? An Analysis of Students' Understanding in an Interactive Game During and After a Research Project., , , , , and . Technol. Knowl. Learn., 28 (4): 1825-1839 (December 2023)Lessons Learned for AI Education with Elementary Students and Teachers., , , , , , , , and . Int. J. Artif. Intell. Educ., 33 (2): 267-289 (June 2023)Detecting and Addressing Frustration in a Serious Game for Military Training., , , , , , , and . Int. J. Artif. Intell. Educ., 28 (2): 152-193 (2018)Interactive Narrative Personalization with Deep Reinforcement Learning., , , , and . IJCAI, page 3852-3858. ijcai.org, (2017)Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments., , , and . UMAP, volume 8538 of Lecture Notes in Computer Science, page 278-289. Springer, (2014)Improving Sensor-Based Affect Detection with Multimodal Data Imputation., , , and . ACII, page 669-675. IEEE, (2019)Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning., , , , , , , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 86-100. Springer, (2019)Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning., , , , , and . EDM, page 575-576. International Educational Data Mining Society (IEDMS), (2016)Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning., , , , , , and . AIED, volume 13916 of Lecture Notes in Computer Science, page 304-315. Springer, (2023)Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions., , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 64-73. Springer, (2015)