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Zero-latency tapping: using hover information to predict touch locations and eliminate touchdown latency., , , , , , и . UIST, стр. 205-214. ACM, (2014)EverybodyLovesSketch: 3D sketching for a broader audience., , и . UIST, стр. 59-68. ACM, (2009)The IBar: a perspective-based camera widget., , и . UIST, стр. 95-98. ACM, (2004)Layered dynamic control for interactive character swimming., , и . Symposium on Computer Animation, стр. 39-47. The Eurographics Association, (2004)Wires: A Geometric Deformation Technique., и . SIGGRAPH, стр. 405-414. ACM, (1998)SecondSkin: sketch-based construction of layered 3D models., и . ACM Trans. Graph., 34 (4): 126:1-126:10 (2015)Leveraging High Performance Data Cache Techniques to Save Power in Embedded Systems., , , и . HiPEAC, том 4367 из Lecture Notes in Computer Science, стр. 23-37. Springer, (2007)The Price of Differential Privacy for Online Learning., и . ICML, том 70 из Proceedings of Machine Learning Research, стр. 32-40. PMLR, (2017)Efficient Regret Minimization in Non-Convex Games., , и . ICML, том 70 из Proceedings of Machine Learning Research, стр. 1433-1441. PMLR, (2017)Interactive Exploration and Refinement of Facial Expression using Manifold Learning., , и . UIST, стр. 778-790. ACM, (2020)