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A General Equivalence Checking Framework for Multivalued Logic., , , , , and . ASP-DAC, page 61-66. ACM, (2021)From non-paying to premium: predicting user conversion in video games with ensemble learning., , , , and . FDG, page 97:1-97:9. ACM, (2019)AutoRhythm: A music game with automatic hit-time generation and percussion identification., , , and . ICME, page 1-6. IEEE Computer Society, (2015)Evaluation of singing enthusiasm for songs with multiple phrases., , , and . APSIPA, page 1-4. IEEE, (2016)Profiling Players with Engagement Predictions., , and . CoG, page 1-4. IEEE, (2019)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , and . IEEE BigData, page 2134-2140. IEEE, (2018)Cooperative and Non-cooperative WSPs in Dynamic Spectrum Leasing., , and . CMC, page 274-277. IEEE Computer Society, (2011)A Machine-Learning Item Recommendation System for Video Games., , , and . CIG, page 1-4. IEEE, (2018)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , and . CoRR, (2018)LOOPLock 3.0: A Robust Cyclic Logic Locking Approach., , , , , and . ASPDAC, page 594-599. IEEE, (2024)