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Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality., , , and . HCI (16), volume 13317 of Lecture Notes in Computer Science, page 199-211. Springer, (2022)Embedding Self-Assessment Manikins in Mobile Augmented Reality Applications., , , and . HCI (17), volume 14027 of Lecture Notes in Computer Science, page 359-371. Springer, (2023)Automatic Recognition of Experienced Emotional State from Body Movement., , and . HCI (1), volume 12762 of Lecture Notes in Computer Science, page 633-652. Springer, (2021)Influence of Hand Tracking as a Way of Interaction in Virtual Reality on User Experience., , , and . QoMEX, page 1-4. IEEE, (2020)Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames., , , , , , and . QoMEX, page 1-3. IEEE, (2018)Influence of UI Complexity and Positioning on User Experience During VR Exergames., , , and . QoMEX, page 1-6. IEEE, (2019)Impact of spatial auditory navigation on user experience during augmented outdoor navigation tasks., , , , , and . CoRR, (2024)Optimizing XR User Experiences Through Network-Based Asset Bundles., , , , , , and . HCI (24), volume 14707 of Lecture Notes in Computer Science, page 105-115. Springer, (2024)Influence of Visualisation Design of Data Streams on User Experience in Virtual Reality., , , , and . HCI (38), volume 1420 of Communications in Computer and Information Science, page 269-277. Springer, (2021)User experience for serious games in virtual reality.. Technical University of Berlin, Germany, (2023)