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Use of a Malleable Bougie and Curved Forceps with Videolaryngoscopy in Airway Management Training in a Cadaver Model - A Pilot Study., , , , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 537-539. IOS Press, (2012)Towards the need satisfaction in gaming: A comparison of different gaming platforms., , , , and . QoMEX, page 1-3. IEEE, (2017)Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?, , , and . QoMEX, page 1-3. IEEE, (2019)Entwicklung eines generischen Requirements Engineering Frameworks für digitale Services unter Berücksichtigung der Rolle der Vertrauenswürdigkeit.. Otto-von-Guericke University Magdeburg, Germany, (2024)A Comparison of an Integrated Suction Blade versus a Traditional Videolaryngoscope Blade in the Endotracheal Intubation of a Hemorrhagic Cadaver Model - A Pilot Study., , , , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 534-536. IOS Press, (2012)Endotracheal Intubation with a Traditional Videolaryngoscope Blade versus an Integrated Suction Blade in a Hemorrhagic Airway Cadaver Model., , , , , , and . MMVR, volume 184 of Studies in Health Technology and Informatics, page 468-470. IOS Press, (2013)Towards the Influence of Audio Quality on Gaming Quality of Experience., , , and . QoMEX, page 169-174. IEEE, (2021)GamingVideoSET: A Dataset for Gaming Video Streaming Applications., , , , and . NETGAMES, page 1-6. IEEE, (2018)Towards improving visual attention models using influencing factors in a video gaming context., , , and . NetGames, page 43-45. IEEE, (2017)An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming., , , , and . PV@MMSys, page 7-12. ACM, (2018)