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Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games., , , , и . FDG, стр. 29:1-29:4. ACM, (2020)Mutual Engagement in Social Music Making.. INTETAIN, том 78 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 260-266. Springer, (2011)Mood Glove: A haptic wearable prototype system to enhance mood music in film., и . Entertain. Comput., (2016)Designing spaces to support collaborative creativity in shared virtual environments., , и . PeerJ Comput. Sci., (2019)The Medium is the Message: Composing Instruments and Performing Mappings., , , и . NIME, стр. 56-59. nime.org, (2011)Creativity in Children's Digital Music Composition., , и . NIME, nime.org, (2021)Towards a Reflection in Creative Experience Questionnaire., и . CHI, стр. 763:1-763:16. ACM, (2023)Remote XR Studies: Exploring Three Key Challenges of Remote XR Experimentation., , , , , , и . CHI Extended Abstracts, стр. 121:1-121:4. ACM, (2021)In-the-moment and Beyond: Combining Post-hoc and Real-Time Data for the Study of Audience Perception of Electronic Music Performance., , , и . INTERACT (1), том 10513 из Lecture Notes in Computer Science, стр. 263-281. Springer, (2017)Knit Stretch Sensor Placement for Body Movement Sensing., , , и . TEI, стр. 10:1-10:7. ACM, (2021)