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Usability Evaluation of a Muscle Strength Training System for Older Adults.

, , and . ICCA, page 1-5. IEEE, (2022)

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Developing an Interactive Game System for Upper Limb Stroke Rehabilitation.. HCI (29), volume 374 of Communications in Computer and Information Science, page 130-134. Springer, (2013)The Application of Interactive Media Display Technology in Environmental Science Learning., and . HCI (23), volume 174 of Communications in Computer and Information Science, page 484-488. Springer, (2011)Research on Intangible cultural heritage education inheritance based on augmented reality technology., , and . ICCE-TW, page 49-50. IEEE, (2022)A Deep Learning Based Method For 3D Human Pose Estimation From 2D Fisheye Images., , , and . IUI Companion, page 35:1-35:2. ACM, (2018)Emotional and Cognitive Assessment of Use of Functional Animation., , and . ICMVA, page 61-65. ACM, (2018)User Recognition and Preference of App Icon Stylization Design on the Smartphone.. HCI (28), volume 529 of Communications in Computer and Information Science, page 9-15. Springer, (2015)Innovative Service Design of 360 Technology in Media., , and . ICKII, page 335-338. IEEE, (2018)Preliminary Exploration of Technology Acceptance for Applying Virtual Assistants in Clinic Self-service Machine., and . HCI (56), volume 2114 of Communications in Computer and Information Science, page 206-214. Springer, (2024)Investigating the Design of the Emotion Function of an APP for Children's Libraries., and . ICCE-TW, page 1-2. IEEE, (2021)Gender perception differences of robots with different degrees of anthropomorphism., and . ICCE-TW, page 1-2. IEEE, (2021)