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Developing an Interactive Game System for Upper Limb Stroke Rehabilitation.. HCI (29), том 374 из Communications in Computer and Information Science, стр. 130-134. Springer, (2013)The Application of Interactive Media Display Technology in Environmental Science Learning., и . HCI (23), том 174 из Communications in Computer and Information Science, стр. 484-488. Springer, (2011)Research on Intangible cultural heritage education inheritance based on augmented reality technology., , и . ICCE-TW, стр. 49-50. IEEE, (2022)Emotional and Cognitive Assessment of Use of Functional Animation., , и . ICMVA, стр. 61-65. ACM, (2018)A Deep Learning Based Method For 3D Human Pose Estimation From 2D Fisheye Images., , , и . IUI Companion, стр. 35:1-35:2. ACM, (2018)Design of Social Story Teaching Aid for Autistic Children Based on Computational Thinking and Its Case Study., , и . CNIOT, стр. 21:1-21:6. ACM, (2021)Investigating the Design of the Emotion Function of an APP for Children's Libraries., и . ICCE-TW, стр. 1-2. IEEE, (2021)Gender perception differences of robots with different degrees of anthropomorphism., и . ICCE-TW, стр. 1-2. IEEE, (2021)Innovative Service Design of 360 Technology in Media., , и . ICKII, стр. 335-338. IEEE, (2018)User Recognition and Preference of App Icon Stylization Design on the Smartphone.. HCI (28), том 529 из Communications in Computer and Information Science, стр. 9-15. Springer, (2015)