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Coverage Protocol for Wireless Sensor Networks Using Distance Estimates.

, , and . SECON, page 183-192. IEEE, (2007)

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ARIVU: Making Networked Mobile Games Green - A Scalable Power-Aware Middleware., , , and . Mob. Networks Appl., 17 (1): 21-28 (2012)P3: a practical packet pipeline using synchronous transmissions for wireless sensor networks., and . IPSN, page 203-214. IEEE/ACM, (2014)Dynamic framework for building highly-localized mobile web DTN applications., , , and . CHANTS@MobiCom, page 43-48. ACM, (2014)Mixing Tile Resolutions in Tiled Video: A Perceptual Quality Assessment., , , and . NOSSDAV, page 25. ACM, (2014)On Realizing a Broadband Kernel for Multimedia Networks., , , and . COST 237 Workshop, volume 1185 of Lecture Notes in Computer Science, page 56-74. Springer, (1996)Low-Power Distinct Sum for Wireless Sensor Networks., and . DCOSS, page 65-68. IEEE, (2022)SyncTCP: A New Approach to High Speed Congestion Control., , , and . ICNP, page 181-192. IEEE Computer Society, (2009)SocialWeaver: collaborative inference of human conversation networks using smartphones., and . SenSys, page 20:1-20:14. ACM, (2013)Adaptive display power management for mobile games., , , , , , and . MobiSys, page 57-70. ACM, (2011)Resource management in heterogenous wireless networks with overlapping coverage., and . COMSWARE, page 1-10. IEEE, (2006)