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Другие публикации лиц с тем же именем

Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware., , и . Graphics Interface, стр. 28-38. Canadian Human-Computer Communications Society, (1996)Learning from Games: HCI Design Innovations in Entertainment Software., , , и . Graphics Interface, стр. 237-246. (2003)Single-Handed HandMark Menus: Rapid Command Selection on Tablets., и . ISS, стр. 453-456. ACM, (2016)Jelly polo: increasing richness and competition in sports games using small-scale exertion., и . CHI PLAY, стр. 367-370. ACM, (2014)The effects of local lag on tightly-coupled interaction in distributed groupware., и . CSCW, стр. 447-456. ACM, (2008)A comparison of usage evaluation and inspection methods for assessing groupware usability., , , и . GROUP, стр. 125-134. ACM, (2001)The effects of interaction technique on coordination in tabletop groupware., , , и . Graphics Interface, том 234 из ACM International Conference Proceeding Series, стр. 191-198. ACM Press, (2007)Can smooth view transitions facilitate perceptual constancy in node-link diagrams?, , и . Graphics Interface, том 234 из ACM International Conference Proceeding Series, стр. 71-78. ACM Press, (2007)An investigation of dynamic landmarking functions., , , и . AVI, стр. 322-325. ACM Press, (2008)Supporting Workspace Awareness in Groupware (Video Program)., , и . CSCW, стр. 8. ACM, (1996)