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A Virtual-Reality Based Neurofeedback Game Framework for Depression Rehabilitation using Pervasive Three-Electrode EEG Collector.

, , , , and . ChineseCSCW, page 173-176. ACM, (2017)

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Ubiquitous Depression Detection of Sleep Physiological Data by Using Combination Learning and Functional Networks., , , , , , and . IEEE Access, (2020)Computer-Aided Recognition Based on Decision-Level Multimodal Fusion for Depression., , , , and . IEEE J. Biomed. Health Informatics, 26 (7): 3466-3477 (2022)EEG-based mild depressive detection using feature selection methods and classifiers., , , and . Comput. Methods Programs Biomed., (2016)A Study on Attention Allocation of Psychological Distress Students Based on Eye Movement Data Analysis., , , , , and . HCC, volume 8944 of Lecture Notes in Computer Science, page 104-114. Springer, (2014)A Virtual-Reality Based Neurofeedback Game Framework for Depression Rehabilitation using Pervasive Three-Electrode EEG Collector., , , , and . ChineseCSCW, page 173-176. ACM, (2017)An Adaptive Attention Regulation Method Based on Biocybernetic Loop., , , and . HealthCom, page 1-6. IEEE, (2020)EEG-Based Automatic Sleep Staging Using Ontology and Weighting Feature Analysis., , , and . Comput. Math. Methods Medicine, (2018)Brief Discussion on Current Computerized Cognitive Behavioral Therapy., , , , , and . BIH, volume 9250 of Lecture Notes in Computer Science, page 420-431. Springer, (2015)The Impact of Digital Alarm Sound to Human Emotions: A Case Study., , , , , and . SMC, page 1903-1908. IEEE, (2018)A Case-Based Reasoning Model for Depression Based on Three-Electrode EEG Data., , , , and . IEEE Trans. Affect. Comput., 11 (3): 383-392 (2020)