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A Virtual-Reality Based Neurofeedback Game Framework for Depression Rehabilitation using Pervasive Three-Electrode EEG Collector.

, , , , and . ChineseCSCW, page 173-176. ACM, (2017)

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Survivability schemes in metro interconnected ring networks., , , and . ICAIT, page 1-4. IEEE, (2011)Towards High-performance X25519/448 Key Agreement in General Purpose GPUs., , , , , and . CNS, page 1-9. IEEE, (2018)Person-job fit estimation from candidate profile and related recruitment history with co-attention neural networks., , , , and . Neurocomputing, (2022)Learning Light-Weight Translation Models from Deep Transformer., , , , , , and . CoRR, (2020)Fast Path Planning for Unmanned Aerial Vehicles by Self-Correction Based on Q-Learning., , , and . J. Aerosp. Inf. Syst., 18 (4): 203-211 (April 2021)Attention-Shared Multi-Agent Actor-Critic-Based Deep Reinforcement Learning Approach for Mobile Charging Dynamic Scheduling in Wireless Rechargeable Sensor Networks., , , , , , and . Entropy, 24 (7): 965 (2022)Video person re-identification based on RGB triple pyramid model., , and . Vis. Comput., 39 (1): 501-517 (2023)Social Capital and Participant Retention in Online Mental Health Community: Quantifying the Relative Effect of Bridging and Bonding Social Capital., , and . PACIS, page 93. (2019)Strain-Level Identification and Analysis of Avian Coronavirus Using Raman Spectroscopy and Interpretable Machine Learning., , , , , , , , , and 2 other author(s). ISBI, page 1-5. IEEE, (2023)A Virtual-Reality Based Neurofeedback Game Framework for Depression Rehabilitation using Pervasive Three-Electrode EEG Collector., , , , and . ChineseCSCW, page 173-176. ACM, (2017)