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Evolving RBF neural networks for time-series forecasting with EvRBF., , , , и . Inf. Sci., 165 (3-4): 207-220 (2004)Effect of Noisy Fitness in Real-Time Strategy Games Player Behaviour Optimisation Using Evolutionary Algorithms., , , , и . J. Comput. Sci. Technol., 27 (5): 1007-1023 (2012)Evolvable agents, a fine grained approach for distributed evolutionary computing: walking towards the peer-to-peer computing frontiers., , , и . Soft Comput., 12 (12): 1145-1156 (2008)hCHAC-4, an ACO Algorithm for Solving the Four-Criteria Military Path-finding Problem., , , , , , , и . NICSO, том 129 из Studies in Computational Intelligence, Springer, (2007)P2P Evolutionary Algorithms: A Suitable Approach for Tackling Large Instances in Hard Optimization Problems., , , , , и . Euro-Par, том 5168 из Lecture Notes in Computer Science, стр. 622-631. Springer, (2008)Unreliable Heterogeneous Workers in a Pool-Based Evolutionary Algorithm., , и . EvoApplications, том 8602 из Lecture Notes in Computer Science, стр. 726-737. Springer, (2014)Genetic evolution of fuzzy finite state machines to control bots in a first-person shooter game., , , , и . GECCO, стр. 829-830. ACM, (2010)Evolving XSLT Stylesheets for Document Transformation., , , , и . PPSN, том 5199 из Lecture Notes in Computer Science, стр. 1021-1030. Springer, (2008)Designing and Evolving an Unreal TournamentTM 2004 Expert Bot., , , , , , и . IWANN (2), том 7903 из Lecture Notes in Computer Science, стр. 312-323. Springer, (2013)g-lvq, a combination of genetic algorithms and lvq., и . ICANNGA, стр. 92-95. Springer, (1995)