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Personal Objects as Design Materials: A Case Study of Co-Designing Safe Spaces With Young Adults.

, , and . CSCW Companion, page 235-240. ACM, (2023)

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Understanding human information behavior : when, how, and why people interact with information, , and . Rowman & Littlefield, Lanham, (2021)Co-Design Across Cultures: A Two-Country Study With Children., , and . IDC, page 657-660. ACM, (2023)Alternate Reality Games: Platforms for Collaborative Learning., , , , , , and . ICLS, International Society of the Learning Sciences, (2012)Kitchen Chemistry: Supporting Learners' Decisions in Science., , , , , , and . ICLS, International Society of the Learning Sciences, (2012)Navigating Connected Inquiry Learning with ScienceKit., , , , , and . CSCL, International Society of the Learning Sciences, (2015)Collaborative Mixed Reality Games., , , , and . CSCW Companion, page 447-454. ACM, (2018)Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens., , , , , , , , , and 2 other author(s). IDC, page 11-24. ACM, (2016)Timeless Homes: Exploring Genealogy and Family Histories through Co-Design with Children., , and . IDC, page 538-543. ACM, (2019)Exploring AI Problem Formulation with Children via Teachable Machines., , , and . CHI, page 273:1-273:18. ACM, (2024)Co-designing online privacy-related games and stories with children., , , , , , and . IDC, page 67-79. ACM, (2018)