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Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality Games., , , , и . HCI (34), том 1033 из Communications in Computer and Information Science, стр. 45-52. Springer, (2019)Generating Stylistic and Personalized Dialogues for Virtual Agents in Narratives., , и . AAMAS, стр. 737-746. ACM, (2023)A social network interface to an interactive narrative., , и . AAMAS, стр. 1399-1400. IFAAMAS, (2013)Influence of Personality-Based Features for Dialogue Generation in Computational Narratives., , , , и . ECAI, том 325 из Frontiers in Artificial Intelligence and Applications, стр. 2945-2946. IOS Press, (2020)Dialogue Generation in Character-based Interactive Storytelling., и . AIIDE, стр. 21-26. (2005)A Novel Design Pipeline for Authoring Tools., , и . ICIDS, том 12497 из Lecture Notes in Computer Science, стр. 102-110. Springer, (2020)CaveUDK: a VR game engine middleware, , , , , и . Proceedings of the 18th ACM symposium on Virtual reality software and technology, стр. 137--144. New York, NY, USA, ACM, (2012)Are immerrsive FPS games enjoyable?, , , , , и . VRST, стр. 199-200. ACM, (2012)Diagrammatic Reasoning with Interactive P-V Curves., и . CinC, стр. 1103-1106. www.cinc.org, (2013)Exploring the Scalability of Character-Based Storytelling., и . AAMAS, стр. 872-879. IEEE Computer Society, (2004)