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Improving Children's Textual Cohesion Based on Game-Based Writing Environment.

, , and . IIAI-AAI, page 1019-1020. IEEE Computer Society, (2017)

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Design of Dyad Game for Developing Fluency in Multiplication Facts., , , and . DIGITEL, page 221-223. IEEE Computer Society, (2007)Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players' Problem-Solving Strategies., , and . DIGITEL, page 130-134. IEEE Computer Society, (2007)Social Design of Network Learning Society.. ICCE, page 1-5. IEEE Computer Society, (2002)Evaluating the Effects of Mobile Technology on an Outdoor Experiential Learning., , , , and . WMUTE, page 107-114. IEEE Computer Society, (2008)PuzzleView: Enhanced Workspace Displaying for Group Interaction with Tablet PCs., , , and . WMTE, page 205-206. IEEE Computer Society, (2004)A Contest Event in the Connected Classroom Using Wireless Handheld Devices., , , , and . WMTE, page 207-208. IEEE Computer Society, (2004)Effects of Digital Game-Based Extensive Mental Calculation Practice., , , , and . DIGITEL, page 240-242. IEEE, (2010)Investigating the Fluidity of Performance in an Educational Digital Game., , , and . DIGITEL, page 77-83. IEEE, (2012)My-Mini-Pet: The Design of Pet-Nurturing Handheld Game., , and . DIGITEL, page 138-140. IEEE, (2008)EduBingo: A Bingo-Like System for Skill Building., , , , and . ICALT, page 376-377. IEEE Computer Society, (2005)