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FGPE Gamification Service: A GraphQL Service to Gamify Online Education.

, , , , , и . WorldCIST (4), том 1368 из Advances in Intelligent Systems and Computing, стр. 480-489. Springer, (2021)

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A Survey on eLearning Content Standardization., и . WSKS, том 278 из Communications in Computer and Information Science, стр. 433-438. Springer, (2011)A Survey of E-learning Content Aggregation Standards., и . ICWL Workshops, том 8699 из Lecture Notes in Computer Science, стр. 204-214. Springer, (2014)Cross-Correlation and Sine-Fitting Techniques for High-Resolution Ultrasonic Ranging., , , и . IEEE Trans. Instrum. Meas., 59 (12): 3227-3236 (2010)Specifying a Programming Exercises Evaluation Service on the e-Framework., , и . ICWL, том 6483 из Lecture Notes in Computer Science, стр. 141-150. Springer, (2010)Odin: A Service for Gamification of Learning Activities., , и . SLATE, том 563 из Communications in Computer and Information Science, стр. 194-204. Springer, (2015)Computing Semantic Relatedness using DBPedia., , и . SLATE, том 21 из OASIcs, стр. 133-147. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2012)Magni - A Framework for Developing Context-Aware Mobile Applications., , и . WorldCIST (3), том 571 из Advances in Intelligent Systems and Computing, стр. 417-426. Springer, (2017)GAMAI, an AI-Powered Programming Exercise Gamifier Tool., , , , , , , , , и 1 other автор(ы). AIED Companion (1), том 2150 из Communications in Computer and Information Science, стр. 485-493. Springer, (2024)Learning JavaScript in a Local Playground.. SLATE, том 74 из OASIcs, стр. 10:1-10:11. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2019)User Experience Evaluation in a Code Playground (Short Paper)., , и . ICPEC, том 91 из OASIcs, стр. 17:1-17:9. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2021)